|Microsoft DirectX 9.0|
The ID3DXFont interface is used to encapsulate the textures and resources needed to render a specific font on a specific device.
Prepares a device for drawing text.
Draws formatted text. This method supports ANSI and Unicode strings.
Restores the device state to how it was when ID3DXFont::Begin was called.
Retrieves the Microsoft?Direct3D?device associated with the font object.
Retrieves the attributes of the font.
Releases all references to video memory resources and deletes all stateblocks.
Should be called after the device has been reset.
The ID3DXFont interface, like all Component Object Model (COM) interfaces, inherits the IUnknown interface methods.
The LPD3DXFONT type is defined as a pointer to the ID3DXFont interface.typedef interface ID3DXFont *LPD3DXFONT;
Inherits from IUnknown Header d3dx9core.h Import library d3dx9.lib Minimum operating systems Windows 98