|Microsoft DirectX 9.0|
Creates a cube texture from a file.
LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
- [in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the cube texture.
- [in] Pointer to a string that specifies the filename. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.
- [out] Address of a pointer to an IDirect3DCubeTexture9 interface, representing the created cube texture object.
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. D3DERR_NOTAVAILABLE This device does not support the queried technique. D3DERR_OUTOFVIDEOMEMORY Microsoft?Direct3D?does not have enough display memory to perform the operation. D3DXERR_INVALIDDATA The data is invalid. E_OUTOFMEMORY Direct3D could not allocate sufficient memory to complete the call.
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateCubeTextureFromFileW. Otherwise, the function call resolves to D3DXCreateCubeTextureFromFileA because ANSI strings are being used.
This function supports the following file formats: .bmp, .dds, .dib, .jpg, .png, and .tga.
Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.
D3DXCreateCubeTextureFromFile uses the Microsoft DirectDraw?surface (DDS) file format. The DXTex Tool enables you to generate a cube map from other file formats and save it in the DDS file format.
Header d3dx9tex.h Import library d3dx9.lib Minimum operating systems Windows 98