Microsoft DirectX 9.0

D3DXCheckCubeTextureRequirements Function

Checks cube-texture-creation parameters.


HRESULT D3DXCheckCubeTextureRequirements(      

    LPDIRECT3DDEVICE9 pDevice,     UINT *pSize,     UINT *pNumMipLevels,     DWORD Usage,     D3DFORMAT *pFormat,     D3DPOOL Pool );


[in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the cube texture.
[in, out] Pointer to the requested width and height in pixels, or NULL. Returns the corrected size.
[in, out] Pointer to the number of requested mipmap levels, or NULL. Returns the corrected number of mipmap levels.
[in] 0 or D3DUSAGE_RENDERTARGET. Setting this flag to D3DUSAGE_RENDERTARGET indicates that the surface is to be used as a render target. The resource can then be passed to the pNewRenderTarget parameter of the IDirect3DDevice9::SetRenderTarget method. If D3DUSAGE_RENDERTARGET is specified, the application should check that the device supports this operation by calling IDirect3D9::CheckDeviceFormat.
[in, out] Pointer to a member of the D3DFORMAT enumerated type. Specifies the desired pixel format, or NULL. Returns the corrected format.
[in] Member of the D3DPOOL enumerated type, describing the memory class into which the texture should be placed.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_NOTAVAILABLEThis device does not support the queried technique.
D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.


If parameters to this function are invalid, this function returns corrected parameters.

Cube textures differ from other surfaces in that they are collections of surfaces. To call IDirect3DDevice9::SetRenderTarget with a cube texture, you must select an individual face using IDirect3DCubeTexture9::GetCubeMapSurface and pass the resulting surface to IDirect3DDevice9::SetRenderTarget.

Function Information

Import libraryd3dx9.lib
Minimum operating systems Windows 98

© 2002 Microsoft Corporation. All rights reserved.