|Microsoft DirectX 9.0|
Loads a mesh from a resource.
HMODULE Module, LPCTSTR Name, LPCTSTR Type, DWORD Options, LPDIRECT3DDEVICE9 pDevice, LPD3DXBUFFER *ppAdjacency, LPD3DXBUFFER *ppMaterials, LPD3DXBUFFER* ppEffectInstances, DWORD *pNumMaterials, LPD3DXMESH *ppMesh );
- [in] Handle to the module where the resource is located, or NULL for the module associated with the image the operating system used to create the current process.
- [in] Pointer to a string that specifies the resource to create the mesh from. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.
- [in] Pointer to a string that specifies the resource type. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.
- [in] Combination of one or more flags from the D3DXMESH enumeration that specify creation options for the mesh.
- [in] Pointer to an IDirect3DDevice9 interface, the device object associated with the mesh.
- [out] Address of a pointer to an ID3DXBuffer interface. When the method returns, this parameter is filled with an array of three DWORDs per face that specify the three neighbors for each face in the mesh.
- [out] Address of a pointer to an ID3DXBuffer interface. When this method returns, this parameter is filled with an array of D3DXMATERIAL structures, containing information saved in the Microsoft?DirectX?file.
- [out] Pointer to a buffer containing an array of effect instances, one per attribute group in the returned mesh. An effect instance is a particular instance of state information used to initialize an effect. See D3DXEFFECTINSTANCE. For more information about accessing the buffer, see ID3DXBuffer.
- [out] Pointer to the number of D3DXMATERIAL structures in the ppMaterials array, when the method returns.
- [out] Address of a pointer to an ID3DXMesh interface, representing the loaded mesh.
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft Direct3D?could not allocate sufficient memory to complete the call.
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXLoadMeshFromResourceW. Otherwise, the function call resolves to D3DXLoadMeshFromResourceA because ANSI strings are being used.
All the meshes in the file will be collapsed into one output mesh. If the file contains a frame hierarchy, all the transformations will be applied to the mesh.For mesh files that do not contain effect instance information, default effect instances will be generated from the material information in the .x file. A default effect instance will have default values that correspond to the members of the D3DMATERIAL9 structure.
The default texture name is also filled in, but is handled differently. The name will be Texture0@Name, which corresponds to an effect variable by the name of "Texture0" with an annotation called "Name." This will contain the string file name for the texture.
Header d3dx9mesh.h Import library d3dx9.lib Minimum operating systems Windows 98