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Microsoft DirectX 9.0

D3DXVec4Transform Function


Transforms a 4-D vector by a given matrix.

Syntax

D3DXVECTOR4 *WINAPI D3DXVec4Transform(      

    D3DXVECTOR4 *pOut,     CONST D3DXVECTOR4 *pV,     CONST D3DXMATRIX *pM );

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
pV
[in] Pointer to the source D3DXVECTOR4 structure.
pM
[in] Pointer to the source D3DXMATRIX structure.

Return Value

Pointer to a D3DXVECTOR4 structure that is the transformed 4-D vector.



Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Transform function can be used as a parameter for another function.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.