|Microsoft DirectX 9.0|
Scales a 4-D vector.
D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV, FLOAT s );
- [in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
- [in] Pointer to the source D3DXVECTOR4 structure.
- [in] Scaling value.
Pointer to the D3DXVECTOR4 structure that is the scaled vector.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Scale function can be used as a parameter for another function.
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98