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Microsoft DirectX 9.0

D3DXVec4Maximize Function


Returns a 4-D vector that is made up of the largest components of two 4-D vectors.

Syntax

D3DXVECTOR4 *D3DXVec4Maximize(      

    D3DXVECTOR4 *pOut,     CONST D3DXVECTOR4 *pV1,     CONST D3DXVECTOR4 *pV2 );

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
pV1
[in] Pointer to a source D3DXVECTOR4 structure.
pV2
[in] Pointer to a source D3DXVECTOR4 structure.

Return Value

Pointer to a D3DXVECTOR4 structure that is made up of the largest components of the two vectors.



Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Maximize function can be used as a parameter for another function.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXVec4Minimize


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