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Microsoft DirectX 9.0 |
Returns a 4-D vector that is made up of the largest components of two 4-D vectors.
Syntax
D3DXVECTOR4 *D3DXVec4Maximize(
D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2 );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
- pV1
- [in] Pointer to a source D3DXVECTOR4 structure.
- pV2
- [in] Pointer to a source D3DXVECTOR4 structure.
Return Value
Pointer to a D3DXVECTOR4 structure that is made up of the largest components of the two vectors.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Maximize function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXVec4Minimize