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Microsoft DirectX 9.0 |

Calculates the transposed product of two matrices.

Syntax

D3DXMATRIX *D3DXMatrixMultiplyTranspose(

D3DXMATRIX*pOut, const D3DXMATRIX*pM1, const D3DXMATRIX*pM2);

Parameters

pOut- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
pM1- [in] Pointer to a source D3DXMATRIX structure.
pM2- [in] Pointer to a source D3DXMATRIX structure.

Return Value

Pointer to a D3DXMATRIX structure that is the product of two matrices.

Remarks

The result is the transposed of the product of two transformation matrices, Out = T(M1*M2).

The return value for this function is the same value returned in the

pOutparameter. In this way, theD3DXMatrixMultiplyTransposefunction can be used as a parameter for another function.This function is useful to set matrices as constants for vertex and pixel shaders.

Function Information

Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98

See Also

D3DXMatrixMultiply, D3DXQuaternionMultiply