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Microsoft DirectX 9.0

D3DXMatrixMultiply Function


Determines the product of two matrices.

Syntax

D3DXMATRIX *D3DXMatrixMultiply(      

    D3DXMATRIX *pOut,     CONST D3DXMATRIX *pM1,     CONST D3DXMATRIX *pM2 );

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
pM1
[in] Pointer to a source D3DXMATRIX structure.
pM2
[in] Pointer to a source D3DXMATRIX structure.

Return Value

Pointer to a D3DXMATRIX structure that is the product of two matrices.



Remarks

The result represents the transformation M1 followed by the transformation M2 (Out = M1 * M2).

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiply function can be used as a parameter for another function.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXQuaternionMultiply


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