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Microsoft DirectX 9.0 |
Options for welding together vertices.
Syntax
typedef enum { D3DXWELDEPSILONS_WELDALL = 1, D3DXWELDEPSILONS_WELDPARTIALMATCHES = 2, D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 4 } D3DXWELDEPSILONSFLAGS;
Constants
- D3DXWELDEPSILONS_WELDALL
Weld all vertices marked by adjacency as being overlapping.
- D3DXWELDEPSILONS_WELDPARTIALMATCHES
If a given vertex component is within epsilon, modify partially matched vertices so that both components are identical. If all components are equal, remove one of the vertices.
- D3DXWELDEPSILONS_DONOTREMOVEVERTICES
Instructs the weld to allow only modifications to vertices and not removal. This flag is valid only if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set. It is useful to modify vertices to be equal, but not to allow vertices to be removed.
Enumerated Type Information
Header d3dx9mesh.h Minimum operating systems Windows 98
See Also
D3DXWELDEPSILONS