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Microsoft DirectX 9.0

D3DXWELDEPSILONS Structure


Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together.

Syntax

typedef struct _D3DXWELDEPSILONS {
    FLOAT Position;
    FLOAT BlendWeights;
    FLOAT Normal;
    FLOAT PSize;
    FLOAT Specular;
    FLOAT Diffuse;
    FLOAT Texcoord[8];
    FLOAT Tangent;
    FLOAT Binormal;
    FLOAT Tess Factor;
} D3DXWELDEPSILONS;

Members

Position
Position
BlendWeights
Blend weight
Normal
Normal
PSize
Point size value
Specular
Specular lighting value
Diffuse
Diffuse lighting value
Texcoord
Eight texture coordinates
Tangent
Tangent
Binormal
Binormal
Tess Factor
Tessellation factor

Structure Information

Headerd3dx9mesh.h
Minimum operating systems Windows 98


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