| ?/TD> |
| Microsoft DirectX 9.0 |
Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together.
Syntax
typedef struct _D3DXWELDEPSILONS {
FLOAT Position;
FLOAT BlendWeights;
FLOAT Normal;
FLOAT PSize;
FLOAT Specular;
FLOAT Diffuse;
FLOAT Texcoord[8];
FLOAT Tangent;
FLOAT Binormal;
FLOAT Tess Factor;
} D3DXWELDEPSILONS;Members
- Position
- Position
- BlendWeights
- Blend weight
- Normal
- Normal
- PSize
- Point size value
- Specular
- Specular lighting value
- Diffuse
- Diffuse lighting value
- Texcoord
- Eight texture coordinates
- Tangent
- Tangent
- Binormal
- Binormal
- Tess Factor
- Tessellation factor
Structure Information
Header d3dx9mesh.h Minimum operating systems Windows 98