|Microsoft DirectX 9.0|
Applications use the methods of the IDirect3DIndexBuffer9 interface to manipulate an index buffer resource.
Frees the specified private data associated with this resource.
Retrieves a description of the index buffer resource.
Retrieves the device associated with a resource.
Retrieves the priority for this resource.
Copies the private data associated with the resource to a provided buffer.
Returns the type of the resource.
Locks a range of index data and obtains a pointer to the index buffer memory.
Preloads a managed resource.
Assigns the resource-management priority for this resource.
Associates data with the resource that is intended for use by the application, not by Microsoft?Direct3D? Data is passed by value, and multiple sets of data can be associated with a single resource.
Unlocks index data.
The IDirect3DIndexBuffer9 interface is obtained by calling the IDirect3DDevice9::CreateIndexBuffer method.
This interface inherits additional functionality from the IDirect3DResource9 interface.
This interface, like all Component Object Model (COM) interfaces, inherits from the IUnknown interface.
The LPDIRECT3DINDEXBUFFER9 and PDIRECT3DINDEXBUFFER9 types are defined as pointers to the IDirect3DIndexBuffer9 interface.typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9;
Inherits from IDirect3DResource9 Header d3d9.h Import library d3d9.lib Minimum operating systems Windows 98