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Microsoft DirectX 9.0
Constants
This section contains reference information for the constants defined in Microsoft?Direct3D?
D3DCAPS2
- Driver capability flags
D3DCAPS3
- Driver capability flags
D3DCLEAR
- Stencil clear constants
D3DCREATE
- Device creation constants
D3DCURSORCAPS
- Device cursor constants
D3DDEVCAPS2
- Driver capability constants
D3DDEVINFO_VCACHE
- Vertex cache optimization hints
D3DDTCAPS
- Vertex data constants
D3DENUM
- Enumeration constants
D3DERR
- Error constants
D3DFVF
- Flexible vertex format constants
D3DLOCK
- Locking constants
D3DPMISCCAPS
- Driver primitive constants
D3DPRESENT
- Presentation timing constants
D3DPRESENTFLAG
- Presentation constants
D3DPS20CAPS
- Pixel shader "2_0 Extended" constants
D3DPTFILTERCAPS
- Texture filtering constants
D3DSTENCILCAPS
- Driver stencil capability flags
D3DTA
- Texture argument constants
D3DTSS
- Texture coordinate constants
D3DUSAGE
- Resource usage constants
D3DUSAGE_QUERY
- Resource query usage constants
D3DVS20CAPS
- Vertex shader "2_0 Extended" constants
D3DVERTEXTEXTURESAMPLER
- Vertex shader samplers
D3DVTXPCAPS
- Device create constants
Other Direct3D Constants
- Other constants
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