?/TD> |
Microsoft DirectX 9.0 |
Mark the next instruction as having a label index.
label l# |
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where # identifies the label number.
For ps_2_x, the label number must be between between 0 and 15.
For ps_2_sw and ps_3_0, the label number must be between between 0 and 2047.
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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label | x | x | x | x |
This instruction defines a label located at the next shader instruction. The label instruction is allowed to be present directly after a ret instruction (which defines the end of the previous subroutine or main program).
Minimum operating system | Windows 98 |
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