| Microsoft DirectX 9.0 |
The AMTimeline object provides methods for manipulating the
The AMTimeline object performs three basic services:
This object has the following methods.
| Method | Description |
| AddGroup | Adds a group to the timeline. |
| ClearAllGroups | Removes all groups from the timeline, along with all objects contained in those groups. |
| CreateEmptyNode | Creates a new timeline object. |
| EffectsEnabled | Determines whether effects are enabled. |
| EnableEffects | Enables or disables all effects in the timeline. |
| EnableTransitions | Enables or disables all transitions in the timeline. |
| GetCountOfType | Retrieves the number of objects of the specified type that are contained in a specified group and all of its children. |
| GetDefaultEffect | Not supported for Visual Basic. |
| GetDefaultEffectB | Retrieves the default effect. |
| GetDefaultFPS | Retrieves the default output frame rate, in frames per second. |
| GetDefaultTransition | Not supported for Visual Basic. |
| GetDefaultTransitionB | Retrieves the default transition. |
| GetDirtyRange | Not supported for Visual Basic. |
| GetDuration | Not supported for Visual Basic. |
| GetDuration2 | Retrieves the duration of the timeline. |
| GetGroup | Retrieves a specified group. |
| GetGroupCount | Retrieves the number of groups that are contained in the timeline. |
| GetInsertMode | Not supported for Visual Basic. |
| IsDirty | Not supported for Visual Basic. |
| RemGroupFromList | Not supported for Visual Basic. |
| SetDefaultEffect | Not supported for Visual Basic. |
| SetDefaultEffectB | Sets the default effect. |
| SetDefaultFPS | Sets the default output frame rate, in frames per second. |
| SetDefaultTransition | Not supported for Visual Basic. |
| SetDefaultTransitionB | Sets the default transition. |
| SetInsertMode | Not supported for Visual Basic. |
| SetInterestRange | Not supported for Visual Basic. |
| TransitionsEnabled | Determines whether transitions are enabled. |
| ValidateSourceNames | Validates source names in the timeline. |
Requirements
Include a reference in your project to "Dexter 1.0 Type Library" (Qedit.dll).