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Microsoft DirectX 9.0

DXFILE


The following flags are used to specify which channels in a texture to operate on.

DXFILEFORMAT

#defineDescription
DXFILEFORMAT_BINARYBinary file.
DXFILEFORMAT_TEXTText file.
DXFILEFORMAT_COMPRESSEDCompressed file.

These #defines are declared in Dxfile.h.

DXFILELOAD

#defineDescription
DXFILELOAD_FROMFILE0x00LLoad a file from a file.
DXFILELOAD_FROMRESOURCE0x01LLoad a file from a resource.
DXFILELOAD_FROMMEMORY0x02LLoad a file from memory.
DXFILELOAD_FROMSTREAM0x04LLoad a file from a stream.
DXFILELOAD_FROMURL0x08LLoad a file from a URL.

These #defines are declared in Dxfile.h.



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