?/TD> |
Microsoft DirectX 9.0 |
Defines normals for a mesh. The first array of vectors is the normal vectors themselves, and the second array is an array of indexes specifying which normals should be applied to a given face. The value of the nFaceNormals member should be equal to the number of faces in a mesh.
template MeshNormals \ { \ < F6F23F43-7686-11cf-8F52-0040333594A3 > \ DWORD nNormals; \ array Vector normals[nNormals]; \ DWORD nFaceNormals; \ array MeshFace meshFaces[nFaceNormals]; \ }
Where: