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Microsoft DirectX 9.0

MeshNormals


Defines normals for a mesh. The first array of vectors is the normal vectors themselves, and the second array is an array of indexes specifying which normals should be applied to a given face. The value of the nFaceNormals member should be equal to the number of faces in a mesh.

        template MeshNormals \
        { \
            < F6F23F43-7686-11cf-8F52-0040333594A3 > \
            DWORD nNormals; \
            array Vector normals[nNormals]; \
            DWORD nFaceNormals; \
            array MeshFace meshFaces[nFaceNormals]; \

        } 

Where:



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