?/TD> |
Microsoft DirectX 9.0 |
Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together.
Syntax
typedef struct _D3DXWELDEPSILONS { FLOAT Position; FLOAT BlendWeights; FLOAT Normal; FLOAT PSize; FLOAT Specular; FLOAT Diffuse; FLOAT Texcoord[8]; FLOAT Tangent; FLOAT Binormal; FLOAT Tess Factor; } D3DXWELDEPSILONS;
Members
- Position
- Position
- BlendWeights
- Blend weight
- Normal
- Normal
- PSize
- Point size value
- Specular
- Specular lighting value
- Diffuse
- Diffuse lighting value
- Texcoord
- Eight texture coordinates
- Tangent
- Tangent
- Binormal
- Binormal
- Tess Factor
- Tessellation factor
Structure Information
Header d3dx9mesh.h Minimum operating systems Windows 98