| ?/TD> | 
| Microsoft DirectX 9.0 | 
Supplies the following operator overloads and type casts for D3DXVECTOR3 structures.
Syntax
#ifdef __cplusplus
typedef struct D3DXVECTOR3 : public D3DVECTOR
{
public:
    D3DXVECTOR3() {};
    D3DXVECTOR3( CONST FLOAT * );
    D3DXVECTOR3( CONST D3DVECTOR& );
    D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z );
    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;
    // assignment operators
    D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& );
    D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& );
    D3DXVECTOR3& operator *= ( FLOAT );
    D3DXVECTOR3& operator /= ( FLOAT );
    // unary operators
    D3DXVECTOR3 operator + () const;
    D3DXVECTOR3 operator - () const;
    // binary operators
    D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const;
    D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const;
    D3DXVECTOR3 operator * ( FLOAT ) const;
    D3DXVECTOR3 operator / ( FLOAT ) const;
    friend D3DXVECTOR3 operator * ( FLOAT, CONST struct D3DXVECTOR3& );
    BOOL operator == ( CONST D3DXVECTOR3& ) const;
    BOOL operator != ( CONST D3DXVECTOR3& ) const;
} D3DXVECTOR3, *LPD3DXVECTOR3;
#else //!__cplusplus
Members
Structure Information
Header d3dx9math.h Minimum operating systems Windows 98