?/TD>
Microsoft DirectX 9.0

D3DXVECTOR2 Extensions Structure


Supplies the following operator overloads and type casts for D3DXVECTOR2 structures.

Syntax


#ifdef __cplusplus
public:
    D3DXVECTOR2() {};
    D3DXVECTOR2( CONST FLOAT * );
    D3DXVECTOR2( FLOAT x, FLOAT y );

    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXVECTOR2& operator += ( CONST D3DXVECTOR2& );
    D3DXVECTOR2& operator -= ( CONST D3DXVECTOR2& );
    D3DXVECTOR2& operator *= ( FLOAT );
    D3DXVECTOR2& operator /= ( FLOAT );

    // unary operators
    D3DXVECTOR2 operator + () const;
    D3DXVECTOR2 operator - () const;

    // binary operators
    D3DXVECTOR2 operator + ( CONST D3DXVECTOR2& ) const;
    D3DXVECTOR2 operator - ( CONST D3DXVECTOR2& ) const;
    D3DXVECTOR2 operator * ( FLOAT ) const;
    D3DXVECTOR2 operator / ( FLOAT ) const;

    friend D3DXVECTOR2 operator * ( FLOAT, CONST D3DXVECTOR2& );

    BOOL operator == ( CONST D3DXVECTOR2& ) const;
    BOOL operator != ( CONST D3DXVECTOR2& ) const;


public:
#endif //__cplusplus

Members

Structure Information

Headerd3dx9math.h
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.