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Microsoft DirectX 9.0 |
Describes a technique used by an effect.
Syntax
typedef struct _D3DXTECHNIQUE_DESC { LPCSTR Name; UINT Passes; UINT Annotations; } D3DXTECHNIQUE_DESC;
Members
- Name
- String that contains the technique name.
- Passes
- Number of rendering passes the technique requires. See Remarks.
- Annotations
- The number of annotations. See Annotations.
Remarks
Some video cards can render two textures in a single pass. However, if a card does not have this capability, it is often possible to render the same effect in two passes, using one texture for each pass.
Structure Information
Header d3dx9effect.h Minimum operating systems Windows 98