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Microsoft DirectX 9.0 |
Describes an off-screen render target used by an instance of ID3DXRenderToEnvMap.
Syntax
typedef struct _D3DXRTE_DESC { UINT Size; UINT MipLevels; D3DFORMAT Format; BOOL DepthStencil; D3DFORMAT DepthStencilFormat; } D3DXRTE_DESC;
Members
- Size
- Width and height in pixels.
- MipLevels
- Maximum level of detail (LOD) number.
- Format
- Color buffer format.
- DepthStencil
- Indicates if the z-buffer is needed.
- DepthStencilFormat
- Format of the depth buffer.
Remarks
This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.
Structure Information
Header d3dx9core.h Minimum operating systems Windows 98