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Microsoft DirectX 9.0

D3DXQUATERNION Extensions Structure


Supplies the following operator overloads and type casts for D3DXQUATERNION structures.

Syntax


#ifdef __cplusplus
public:
    D3DXQUATERNION() {}
    D3DXQUATERNION( CONST FLOAT * );
    D3DXQUATERNION( FLOAT x, FLOAT y, FLOAT z, FLOAT w );

    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXQUATERNION& operator += ( CONST D3DXQUATERNION& );
    D3DXQUATERNION& operator -= ( CONST D3DXQUATERNION& );
    D3DXQUATERNION& operator *= ( CONST D3DXQUATERNION& );
    D3DXQUATERNION& operator *= ( FLOAT );
    D3DXQUATERNION& operator /= ( FLOAT );

    // unary operators
    D3DXQUATERNION  operator + () const;
    D3DXQUATERNION  operator - () const;

    // binary operators
    D3DXQUATERNION operator + ( CONST D3DXQUATERNION& ) const;
    D3DXQUATERNION operator - ( CONST D3DXQUATERNION& ) const;
    D3DXQUATERNION operator * ( CONST D3DXQUATERNION& ) const;
    D3DXQUATERNION operator * ( FLOAT ) const;
    D3DXQUATERNION operator / ( FLOAT ) const;

    friend D3DXQUATERNION operator * (FLOAT, CONST D3DXQUATERNION& );

    BOOL operator == ( CONST D3DXQUATERNION& ) const;
    BOOL operator != ( CONST D3DXQUATERNION& ) const;

#endif //__cplusplus

Members

Structure Information

Headerd3dx9math.h
Minimum operating systems Windows 98


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