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Microsoft DirectX 9.0

D3DXMATRIX Extensions Structure


Supplies the following operator overloads and type casts for D3DXMATRIX structures.

Syntax


#ifdef __cplusplus
typedef struct D3DXMATRIX : public D3DMATRIX
{
public:
    D3DXMATRIX() {};
    D3DXMATRIX(CONST FLOAT*);
    D3DXMATRIX(CONST D3DMATRIX&);
    D3DXMATRIX(FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14,
               FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24,
               FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34,
               FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44);


    // access grants
    FLOAT& operator () (UINT Row, UINT Col);
    FLOAT  operator () (UINT Row, UINT Col) const;

    // casting operators
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXMATRIX& operator *= (CONST D3DXMATRIX&);
    D3DXMATRIX& operator += (CONST D3DXMATRIX&);
    D3DXMATRIX& operator -= (CONST D3DXMATRIX&);
    D3DXMATRIX& operator *= (FLOAT);
    D3DXMATRIX& operator /= (FLOAT);

    // unary operators
    D3DXMATRIX operator + () const;
    D3DXMATRIX operator - () const;

    // binary operators
    D3DXMATRIX operator * (CONST D3DXMATRIX&) const;
    D3DXMATRIX operator + (CONST D3DXMATRIX&) const;
    D3DXMATRIX operator - (CONST D3DXMATRIX&) const;
    D3DXMATRIX operator * (FLOAT) const;
    D3DXMATRIX operator / (FLOAT) const;

    friend D3DXMATRIX operator * (FLOAT, CONST D3DXMATRIX&);

    BOOL operator == (CONST D3DXMATRIX&) const;
    BOOL operator != (CONST D3DXMATRIX&) const;

} D3DXMATRIX, *LPD3DXMATRIX;

#else //!__cplusplus

Members

Structure Information

Headerd3dx9math.h
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.