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Microsoft DirectX 9.0

D3DXKEY_VECTOR3 Structure


Describes a vector key for use in keyframe animation. It specifies a vector at a given time. This is used for scale and translation keys.

Syntax

typedef struct _D3DXKEY_VECTOR3 {
    FLOAT Time;
    D3DXVECTOR3 Value;
} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;

Members

Time
Keyframe time stamp.
Value
3-D vector that supplies scale and/or rotation values.

Structure Information

Headerd3dx9mesh.h
Minimum operating systems Windows 98


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