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Microsoft DirectX 9.0 |
Describes a vector key for use in keyframe animation. It specifies a vector at a given time. This is used for scale and translation keys.
Syntax
typedef struct _D3DXKEY_VECTOR3 { FLOAT Time; D3DXVECTOR3 Value; } D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
Members
- Time
- Keyframe time stamp.
- Value
- 3-D vector that supplies scale and/or rotation values.
Structure Information
Header d3dx9mesh.h Minimum operating systems Windows 98