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Microsoft DirectX 9.0 |
Describes a ray-triangle intersection.
Syntax
typedef struct _D3DXINTERSECTINFO { DWORD FaceIndex; FLOAT U; FLOAT V; FLOAT Dist; } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
Members
- FaceIndex
- Index of the triangle that hit the ray.
- U
- Barycentric coordinate within the triangle where the ray intersects.
- V
- Barycentric coordinate within the triangle where the ray intersects.
- Dist
- Distance along the ray where the intersection occurred.
Structure Information
Header d3dx9mesh.h Minimum operating systems Windows 98