?/TD> |
Microsoft DirectX 9.0 |
Encapsulates a transform frame in a transformation frame hierarchy.
Syntax
typedef struct _D3DXFRAME { LPTSTR Name; D3DXMATRIX TransformationMatrix; LPD3DXMESHCONTAINER pMeshContainer; struct _D3DXFRAME *pFrameSibling; struct _D3DXFRAME *pFrameFirstChild; } D3DXFRAME, *LPD3DXFRAME;
Members
- Name
- Name of the frame.
- TransformationMatrix
- Transformation matrix.
- pMeshContainer
- Pointer to the mesh container.
- pFrameSibling
- Pointer to a sibling frame.
- pFrameFirstChild
- Pointer to a child frame.
Remarks
An application can derive from this structure to add other data.
Structure Information
Header d3dx9anim.h Minimum operating systems Windows 98