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Microsoft DirectX 9.0

D3DXFRAME Structure


Encapsulates a transform frame in a transformation frame hierarchy.

Syntax

typedef struct _D3DXFRAME {
    LPTSTR Name;
    D3DXMATRIX TransformationMatrix;
    LPD3DXMESHCONTAINER pMeshContainer;
    struct _D3DXFRAME *pFrameSibling;
    struct _D3DXFRAME *pFrameFirstChild;
} D3DXFRAME, *LPD3DXFRAME;

Members

Name
Name of the frame.
TransformationMatrix
Transformation matrix.
pMeshContainer
Pointer to the mesh container.
pFrameSibling
Pointer to a sibling frame.
pFrameFirstChild
Pointer to a child frame.

Remarks

An application can derive from this structure to add other data.

Structure Information

Headerd3dx9anim.h
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.