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Microsoft DirectX 9.0

D3DXFRAGMENT_DESC Structure


Describes an annotation used by an effect object.

Syntax

typedef struct D3DXFRAGMENT_DESC {
    LPCSTR Name;
    DWORD Target;
} D3DXFRAGMENT_DESC;

Members

Name
Fragment name.
Target
Fragment compile target. The compile target identifies the shader type (vertex or pixel) and the version number.

Structure Information

Headerd3dx9shader.h
Minimum operating systems Windows 98


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