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Microsoft DirectX 9.0 |
Describes an annotation used by an effect object.
Syntax
typedef struct D3DXFRAGMENT_DESC { LPCSTR Name; DWORD Target; } D3DXFRAGMENT_DESC;
Members
- Name
- Fragment name.
- Target
- Fragment compile target. The compile target identifies the shader type (vertex or pixel) and the version number.
Structure Information
Header d3dx9shader.h Minimum operating systems Windows 98