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Microsoft DirectX 9.0 |
Reduces the number of vertices in a simplification mesh.
Syntax
HRESULT ReduceVertices(
DWORD Vertices );
Parameters
- Vertices
- [in] Number of vertices to which to reduce the primitive count.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
This method performs edge collapses to reduce the number of primitives to the value specified in Vertices. It is not always possible to reduce a mesh to the requested value due to certain restrictions.