?/TD> |
Microsoft DirectX 9.0 |
Unlocks an index buffer.
Syntax
HRESULT UnlockIndexBuffer(VOID);
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
See Also
ID3DXBaseMesh::LockIndexBuffer, ID3DXMesh::LockIndexBuffer, ID3DXPMesh::LockIndexBuffer