?/TD> |
Microsoft DirectX 9.0 |
Saves the progressive mesh to the specified stream object.
Syntax
HRESULT Save(
IStream *pStream, const D3DXMATERIAL *pMaterials, CONST D3DXEFFECTINSTANCE* pEffectInstances, DWORD NumMaterials );
Parameters
- pStream
- [in] Pointer to an IStream interface, representing the stream object to which the file data is written.
- pMaterials
- [in] Pointer to an array of D3DXMATERIAL structures, containing material information to be saved in the stream object.
- pEffectInstances
- [in] Pointer to an array of effect instances, one per attribute group in the mesh. An effect instance is a particular instance of state information used to initialize an effect. For more information, see D3DXEFFECTINSTANCE.
- NumMaterials
- [in] Number of D3DXMATERIAL structures in the pMaterials array.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. D3DXERR_INVALIDDATA The data is invalid. E_OUTOFMEMORY Microsoft?Direct3D?could not allocate sufficient memory to complete the call.
Remarks
For more information about the IStream interface, see the Microsoft Platform Software Development Kit (SDK).