?/TD> |
Microsoft DirectX 9.0 |
Retrieves the mesh options enabled for this mesh at creation time.
Syntax
DWORD GetOptions(VOID);
Return Value
Returns a combination of one or more of the following flags, indicating the options enabled for this mesh at creation time.
D3DXMESH_32BIT The mesh has 32-bit indices instead of 16-bit indices. A 32-bit mesh can support up to 2^32-1 faces and vertices. This flag is not supported and should not be used. D3DXMESH_DONOTCLIP Use the D3DUSAGE_DONOTCLIP usage flag for vertex and index buffers. D3DXMESH_DYNAMIC Equivalent to specifying both D3DXMESH_VB_DYNAMIC and D3DXMESH_IB_DYNAMIC. D3DXMESH_RTPATCHES Use the D3DUSAGE_RTPATCHES usage flag for vertex and index buffers. D3DXMESH_NPATCHES Specifying this flag causes the vertex and index buffer of the mesh to be created with D3DUSAGE_NPATCHES flag. This is required if the mesh object is to be rendered using N-Patch enhancement using Microsoft?Direct3D? D3DXMESH_MANAGED Equivalent to specifying both D3DXMESH_VB_MANAGED and D3DXMESH_IB_MANAGED. D3DXMESH_POINTS Use the D3DUSAGE_POINTS usage flag for vertex and index buffers. D3DXMESH_IB_DYNAMIC Use the D3DUSAGE_DYNAMIC usage flag for index buffers. D3DXMESH_IB_MANAGED Use the D3DPOOL_MANAGED memory class for index buffers. D3DXMESH_IB_SYSTEMMEM Use the D3DPOOL_SYSTEMMEM memory class for index buffers. D3DXMESH_IB_WRITEONLY Use the D3DUSAGE_WRITEONLY usage flag for index buffers. D3DXMESH_SYSTEMMEM Equivalent to specifying both D3DXMESH_VB_SYSTEMMEM and D3DXMESH_IB_SYSTEMMEM. D3DXMESH_VB_DYNAMIC Use the D3DUSAGE_DYNAMIC usage flag for vertex buffers. D3DXMESH_VB_MANAGED Use the D3DPOOL_MANAGED memory class for vertex buffers. D3DXMESH_VB_SYSTEMMEM Use the D3DPOOL_SYSTEMMEM memory class for vertex buffers. D3DXMESH_VB_WRITEONLY Use the D3DUSAGE_WRITEONLY usage flag for vertex buffers. D3DXMESH_WRITEONLY Equivalent to specifying both D3DXMESH_VB_WRITEONLY and D3DXMESH_IB_WRITEONLY.