?/TD> |
Microsoft DirectX 9.0 |
Lock the index buffer.
Syntax
HRESULT LockIndexBuffer(
DWORD Flags, VOID **ppData );
Parameters
- Flags
- [in] Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:
- D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NO_SYSLOCK
- D3DLOCK_READONLY
For a description of the flags, see D3DLOCK.
- ppData
- [out, retval] VOID* pointer to a memory buffer containing the returned index data.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft?Direct3D?could not allocate sufficient memory to complete the call.
Remarks
The index buffer is usually locked, written to, and then unlocked for reading. Patch mesh index buffers are 16-bit buffers.
See Also
D3DXCreatePatchMesh