?/TD> |
Microsoft DirectX 9.0 |
Gets the mesh vertex buffer.
Syntax
HRESULT GetVertexBuffer(
LPDIRECT3DVERTEXBUFFER9 *ppVB );
Parameters
- ppVB
- [out] Pointer to the vertex buffer.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft?Direct3D?could not allocate sufficient memory to complete the call.
Remarks
This method assumes uniform tessellation.