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Microsoft DirectX 9.0 |
Unlocks a vertex buffer.
Syntax
HRESULT UnlockVertexBuffer(VOID);
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
See Also
ID3DXBaseMesh::LockVertexBuffer, ID3DXMesh::LockVertexBuffer, ID3DXPMesh::LockVertexBuffer