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Microsoft DirectX 9.0

ID3DXMatrixStack::MultMatrixLocal Method


Determines the product of the given matrix and the current matrix.

Syntax

HRESULT MultMatrixLocal(      

    CONST D3DXMATRIX *pMat );

Parameters

pMat
[in] Pointer to the D3DXMATRIX structure to be multiplied with the current matrix.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

This method left-multiplies the given matrix to the current matrix (transformation is about the local origin of the object).

m_pstack[m_currentPos] = (*pMat) * m_pstack[m_currentPos];

This method does not add an item to the stack, it replaces the current matrix with the product of the given matrix and the current matrix.

See Also

ID3DXMatrixStack::MultMatrix


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