ID3DXSaveUserData Interface
This interface is implemented by the application to save any additional user data embedded in .x files. An instance of this interface is passed to D3DXSaveMeshHierarchyToFile, and Direct3D extensions (D3DX) calls the appropriate method on this interface every time the appropriate data is encountered. For example, for each frame object in the .x file, ID3DXSaveUserData::AddFrameChildData is called and passed the child data.
ID3DXSaveUserData Members
Interface Information
Inherits from |
Nothing |
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Header | d3dx9anim.h |
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Import library | d3dx9.lib |
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Minimum operating systems |
Windows 98 |
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