| ?/TD> | 
| Microsoft DirectX 9.0 | 
The ID3DXLine interface implements line drawing using textured triangles.
ID3DXLine Members
Begin 
Prepares a device for drawing lines. Draw 
Draws a line strip in screen space. Input is in the form of an array that defines points (of D3DXVECTOR2) on the line strip.DrawTransform 
Draws a line strip in screen space with a specified input transformation matrix. End 
Restores the device state to how it was when ID3DXLine::Begin was called. GetAntialias 
Get the line antialiasing state. GetDevice 
Retrieves the Microsoft?Direct3D?device associated with the line object. GetGLLines 
Get the OpenGL-style line-drawing mode. GetPattern 
Get the line stipple pattern. GetPatternScale 
Get the stipple-pattern scale value. GetWidth 
Get the thickness of the line. OnLostDevice 
Releases all references to video memory resources and deletes all state blocks. OnResetDevice 
Should be called after the device has been reset. SetAntialias 
Toggles line antialiasing. SetGLLines 
Toggles the mode to draw OpenGL-style lines. SetPattern 
Applies a stipple pattern to the line. SetPatternScale 
Stretches the stipple pattern along the line direction. SetWidth 
Specifies the thickness of the line. 
Interface Information
Inherits from IUnknown Header d3dx9core.h Import library d3dx9.lib Minimum operating systems Windows 98