?/TD> |
Microsoft DirectX 9.0 |
The ID3DXLine interface implements line drawing using textured triangles.
ID3DXLine Members
Begin
Prepares a device for drawing lines. Draw
Draws a line strip in screen space. Input is in the form of an array that defines points (of D3DXVECTOR2) on the line strip.DrawTransform
Draws a line strip in screen space with a specified input transformation matrix. End
Restores the device state to how it was when ID3DXLine::Begin was called. GetAntialias
Get the line antialiasing state. GetDevice
Retrieves the Microsoft?Direct3D?device associated with the line object. GetGLLines
Get the OpenGL-style line-drawing mode. GetPattern
Get the line stipple pattern. GetPatternScale
Get the stipple-pattern scale value. GetWidth
Get the thickness of the line. OnLostDevice
Releases all references to video memory resources and deletes all state blocks. OnResetDevice
Should be called after the device has been reset. SetAntialias
Toggles line antialiasing. SetGLLines
Toggles the mode to draw OpenGL-style lines. SetPattern
Applies a stipple pattern to the line. SetPatternScale
Stretches the stipple pattern along the line direction. SetWidth
Specifies the thickness of the line.
Interface Information
Inherits from IUnknown Header d3dx9core.h Import library d3dx9.lib Minimum operating systems Windows 98