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Microsoft DirectX 9.0 |
Gets a literal status of a parameter. A literal parameter has a value that doesn't change during the lifetime of an effect.
Syntax
HRESULT GetLiteral(
D3DXHANDLE hParameter, BOOL* pLiteral );
Parameters
- hParameter
- [in] Unique identifier to a parameter. See Handles.
- pLiteral
- [out] Returns True if the parameter is a literal, and False otherwise.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
See Also
Usages and Literals, ID3DXEffectCompiler::SetLiteral