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Microsoft DirectX 9.0 |
Sets the track blending weight.
Syntax
HRESULT SetPriorityBlend(
FLOAT BlendWeight );
Parameters
- BlendWeight
- [in] Number between 0 and 1 that is used to blend tracks together.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
Remarks
The blend weight is used to blend high and low priority tracks together.
See Also
ID3DXAnimationController::GetPriorityBlend