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Microsoft DirectX 9.0

D3DXFillTexture Function


Uses a user-provided function to fill each texel of each mip level of a given texture.

Syntax

HRESULT D3DXFillTexture(      

    LPDIRECT3DTEXTURE9 pTexture,     LPD3DXFILL2D pFunction,     LPVOID pData );

Parameters

pTexture
[out, retval] Pointer to an IDirect3DTexture9 interface, representing the filled texture.
pFunction
[in] Pointer to a user-provided evaluator function, which will be used to compute the value of each texel. The function follows the prototype of LPD3DFILL2D.
pData
[in] Pointer to an arbitrary block of user-defined data. This pointer will be passed to the function provided in pFunction.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.


Remarks

Here is an example that creates a function called ColorFill, which relies on D3DXFillTexture.

// Define a function that matches the prototype of LPD3DXFILL3D
VOID WINAPI ColorFill (D3DXVECTOR4* pOut, const D3DXVECTOR2* pTexCoord, 
const D3DXVECTOR2* pTexelSize, LPVOID pData)
{
   *pOut = D3DXVECTOR4(pTexCoord->x, pTexCoord->y, 0.0f, 0.0f);
}


// Create volume texture using D3DXFillTexture
if (FAILED (hr = D3DXFillTexture (m_pTexture, ColorFill, NULL)))
{
       return hr;
}

Function Information

Headerd3dx9tex.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.