?/TD> |
Microsoft DirectX 9.0 |
Creates a texture from a resource.
Syntax
HRESULT D3DXCreateTextureFromResource(
LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture );
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the texture.
- hSrcModule
- [in] Handle to the module where the resource is located, or NULL for module associated with the image the operating system used to create the current process.
- pSrcResource
- [in] Pointer to a string that specifies the resource name. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.
- ppTexture
- [out] Address of a pointer to an IDirect3DTexture9 interface, representing the created texture object.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_NOTAVAILABLE This device does not support the queried technique. D3DERR_OUTOFVIDEOMEMORY Microsoft?Direct3D?does not have enough display memory to perform the operation. D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. D3DXERR_INVALIDDATA The data is invalid. E_OUTOFMEMORY Direct3D could not allocate sufficient memory to complete the call.
Remarks
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateTextureFromResourceW. Otherwise, the function call resolves to D3DXCreateTextureFromResourceA because ANSI strings are being used.
The resource being loaded must be of type RT_BITMAP or RT_RCDATA. Resource type RT_RCDATA is used to load formats other than bitmaps (such as .tga, .jpg, and .dds).
Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.
Function Information
Header d3dx9tex.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXCreateTextureFromResourceEx, Texture Color Conversions