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Microsoft DirectX 9.0

D3DXCreateTextureFromFileInMemory Function


Creates a texture from a file in memory.

Syntax

HRESULT D3DXCreateTextureFromFileInMemory(      

    LPDIRECT3DDEVICE9 pDevice,     LPCVOID pSrcData,     UINT SrcData,     LPDIRECT3DTEXTURE9 *ppTexture );

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the texture.
pSrcData
[in] Pointer to the file in memory from which to create the texture.
SrcData
[in] Size of the file in memory, in bytes.
ppTexture
[out] Address of a pointer to an IDirect3DTexture9 interface, representing the created texture object.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_NOTAVAILABLEThis device does not support the queried technique.
D3DERR_OUTOFVIDEOMEMORYMicrosoft?Direct3D?does not have enough display memory to perform the operation.
D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYDirect3D could not allocate sufficient memory to complete the call.


Remarks

This function supports the following file formats: .bmp, .dds, .dib, .jpg, .png, and .tga.

Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.

Function Information

Headerd3dx9tex.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXCreateTextureFromFileInMemoryEx, Texture Color Conversions


© 2002 Microsoft Corporation. All rights reserved.