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Microsoft DirectX 9.0 |
Checks volume-texture-creation parameters.
Syntax
HRESULT D3DXCheckVolumeTextureRequirements(
LPDIRECT3DDEVICE9 pDevice, UINT *pWidth, UINT *pHeight, UINT *pDepth, UINT *pNumMipLevels, DWORD Usage, D3DFORMAT *pFormat, D3DPOOL Pool );
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the volume texture.
- pWidth
- [in, out] Pointer to the requested width in pixels, or NULL. Returns the corrected size.
- pHeight
- [in, out] Pointer to the requested height in pixels, or NULL. Returns the corrected size.
- pDepth
- [in, out] Pointer to the requested depth in pixels, or NULL. Returns the corrected size.
- pNumMipLevels
- [in, out] Pointer to the number of requested mipmap levels, or NULL. Returns the corrected number of mipmap levels.
- Usage
- [in] Currently not used, set to 0.
- pFormat
- [in, out] Pointer to a member of the D3DFORMAT enumerated type. Specifies the desired pixel format, or NULL. Returns the corrected format.
- Pool
- [in] Member of the D3DPOOL enumerated type, describing the memory class into which the volume texture should be placed.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_NOTAVAILABLE This device does not support the queried technique. D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
Remarks
If parameters to this function are invalid, this function returns corrected parameters.
Function Information
Header d3dx9tex.h Import library d3dx9.lib Minimum operating systems Windows 98