?/TD> |
Microsoft DirectX 9.0 |
Create a fragment linker. This can be used to link one or more shader fragments together.
Syntax
HRESULT WINAPI D3DXCreateFragmentLinker(
LPDIRECT3DDEVICE9 pDevice, UINT ShaderCacheSize, LPD3DXFRAGMENTLINKER *ppFragmentLinker );
Parameters
- pDevice
- [in] Pointer to the current device. See IDirect3DDevice9.
- ShaderCacheSize
- [in] Shader cache size in bytes. This can be used for optimization.
- ppFragmentLinker
- [out] Returns a pointer to the new fragment linker interface. See ID3DXFragmentLinker.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. D3DXERR_INVALIDDATA The data is invalid. E_OUTOFMEMORY Microsoft?Direct3D?could not allocate sufficient memory to complete the call.
Function Information
Header d3dx9shader.h Import library d3dx9.lib Minimum operating systems Windows 98