?/TD> |
Microsoft DirectX 9.0 |
Creates a render environment map.
Syntax
HRESULT D3DXCreateRenderToEnvMap(
LPDIRECT3DDEVICE9 pDevice, UINT Size, UINT MipLevels, D3DFORMAT Format, BOOL DepthStencil, D3DFORMAT DepthStencilFormat, LPD3DXRENDERTOENVMAP *ppRenderToEnvMap );
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, which is the device to associate with the render surface.
- Size
- [in] Size of the render surface.
- MipLevels
- [in] The number of mipmap levels.
- Format
- [in] Member of the D3DFORMAT enumerated type that describes the pixel format of the environment map.
- DepthStencil
- [in] If TRUE, the render surface supports a depth-stencil surface. Otherwise, this member is set to FALSE.
- DepthStencilFormat
- [in] If DepthStencil is set to TRUE, this parameter is a member of the D3DFORMAT enumerated type that describes the depth-stencil format of the environment map.
- ppRenderToEnvMap
- [out, retval] Address of a pointer to an ID3DXRenderToEnvMap interface that represents the created render environment map.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft?Direct3D?could not allocate sufficient memory to complete the call.
Function Information
Header d3dx9core.h Import library d3dx9.lib Minimum operating systems Windows 98