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Microsoft DirectX 9.0 |
Computes a coordinate-axis oriented bounding box.
Syntax
HRESULT D3DXComputeBoundingBox(
LPD3DXVECTOR3 pFirstPosition, DWORD NumVertices, DWORD dwStride, D3DXVECTOR3 *pMin, D3DXVECTOR3 *pMax );
Parameters
- pFirstPosition
- [in] Pointer to the first position.
- NumVertices
- [in] Number of vertices.
- dwStride
- [in] Count or number of bytes between vertices.
- pMin
- [out] Pointer to a D3DXVECTOR3 structure, describing the returned lower-left corner of the bounding box. See Remarks.
- pMax
- [out] Pointer to a D3DXVECTOR3 structure, describing the returned upper-right corner of the bounding box. See Remarks.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
Function Information
Header d3dx9mesh.h Import library d3dx9.lib Minimum operating systems Windows 98