?/TD> |
Microsoft DirectX 9.0 |
Transforms a 4-D vector by a given matrix.
Syntax
D3DXVECTOR4 *WINAPI D3DXVec4Transform(
D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV, CONST D3DXMATRIX *pM );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
- pV
- [in] Pointer to the source D3DXVECTOR4 structure.
- pM
- [in] Pointer to the source D3DXMATRIX structure.
Return Value
Pointer to a D3DXVECTOR4 structure that is the transformed 4-D vector.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Transform function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98