?/TD> |
Microsoft DirectX 9.0 |
Performs a linear interpolation between two 4-D vectors.
Syntax
D3DXVECTOR4 *D3DXVec4Lerp(
D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2, FLOAT s );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR4 structure that is the result of the operation.
- pV1
- [in] Pointer to a source D3DXVECTOR4 structure.
- pV2
- [in] Pointer to a source D3DXVECTOR4 structure.
- s
- [in] Parameter that linearly interpolates between the vectors.
Return Value
Pointer to a D3DXVECTOR4 structure that is the result of the linear interpolation.
Remarks
This function performs the linear interpolation based on the following formula: V1 + s(V2-V1).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Lerp function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98