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Microsoft DirectX 9.0 |
Determines the dot product of two 4-D vectors.
Syntax
FLOAT D3DXVec4Dot(
CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2 );
Parameters
- pV1
- [in] Pointer to a source D3DXVECTOR4 structure.
- pV2
- [in] Pointer to a source D3DXVECTOR4 structure.
Return Value
The dot product.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXVec4Cross